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Showing posts from December, 2017

New rendering engine in driving simulator

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The driving simulator of Carnetsoft will be featured with a great new rendering system that is founded in a physically based rendering solution. This results in greatly improved graphics with state of the art techniques such as ambient occlusion,  pssm shadow generation, atmospheric scattering and even time of day setting. In contemporary game engines these techniques are widely used, however, in driving simulators for training and research these high-end techniques are not often used, because of the high development costs and specialized skills required.  In physically based rendering, all objects have material properties that result in realistic lighting and shadowing, The high-end game engines that are used today, such as CryEngine and UnrealEngine , offer great tools to game developers with out-of-the box graphics facilities. A big disadvantage of these game engines is that, while its easy to make great virtual environments for developers, the development of lesson content and